

Meld already gave me some tense moments, with a few missions where it was 1 turn away from expiring. Now it's a game play mechanic again instead of just going through the motions of blindly researching everything you wanted. Where before it was possible to ignore them or scrape by on bare minimum. Suddenly South America starting bonus doesn't seem so shit, you value those scientists a bit more and now there is plenty of reason to construct research labs. When you look at those techs taking a dozen days and now there are even more new techs to research. But it's also a bit bad because with slower levels and a few less enemies per early maps, I am already feeling behind on soldier progression, well bad for me anyway couse it's more difficult but good, because it feels more balanced.Īlso the increase to research times was smartly done.
Xcom ew long war meld per canister Patch#
Which is good since that was the roughest patch of the game always. They let off some pressure off you in terms of enemy numbers in early missions. On classic I'm already feeling the difference in the first month. Just gotten into the expansion proper today.

It looks like there are a few new second wave options, I have the option "Training roulette" on which randomizes perks about squaddie level. This really makes me nervous about the balance of the late game as normally the end of the xcom campaign was a victory lap.

Man the mech soldier seem super over powered, my first guy started off with 13 health. There seems to be several genetic options you need to unlock.The genetic stuff seems fairly cheap 5-15 meld so far.Converting a guy to a mech soldier is 10 meld, each suit of armor is 40 meld.Each container of Meld you activate is 10 meld.Earning medals to give to your soldiers is awesome, i am still unsure how they are earned but it is a fun system.The AI move about the map and the spawn bugs don't seem to be a thing anymore.You really need to weigh speed vs safety if you want to hit both containers of Meld in time I don't like that but it is a smart design decision. You are timed in acquiring Meld so if you don't reach it before the timer runs out it is useless.There are urban UFO crash maps which are super tense having to make sure a ton of rubble doesn't have anything hiding in it.The way the game serves you maps seems smarter, I haven't had any repeats so far whereas before i felt like I saw the same 10 maps over and over.The new maps are huge and sprawling, with a ton of varied environments.

I have had Sectoids run off back into the dark only to try to flank me through unopen doors, ect I am doing a normal Ironman run with several second wave options checked. I am only a few hours into my new campaign but man I am digging it.
